PIXBIX.COM
Student project gallery
WebGL Games made with Unity and C#

The latest:
Our 2017 Global Game Jam submission!!!:

SOUND SHOCK!!!


clm160

2d Side Scroller - /clm160/clm160/WebGL/

asd41


3D "inside the sphere" - /asd41/GravBall/GravBall/WebGL/

dre15


360 degree rotation cube control - /dre15/CubeMan/Cube Man/WebGL/

eet16


2D using light sources - /eet16/FlashBang Final/WebGL/

erg47


Mining / Idle / incremental gaming - /erg47/WebGL/

jaa14


Infinity Runner - /jaa14/AdamsJesse_FinalProject/WebGL/

jaw206


3D Maze - /jaw206/AMaze-ingRunner_JWFinal/WebGL/

jrc108


3rd person zombie - /jrc108/Sentience_Conley/WebGL/

 

 

HTML 5 GAMES

bhn5

Jet Slalom - BHN5

csp29

Jump Rope - CSP29

dgy2

Snail Volleyball - DGY2

jdm140

Shurikens - JDM140

sjh60

Bunny Hop- sjh60

lgd4

Project Stryke - lgd4 - example of collision detection / AI,red haired enemy follows you.

White = collision detection area

Red = attack area

Green = visual area

 

These games were made for a project in CIST 1450 Topics in CIST: Game Programming, at the University of Pittsburgh at Bradford taught by Jeremy Callinan

check out CIS&T's Facebook page here

In this course, students use the Unity Game Engine, HTML5, CSS and JavaScript to develop games using multi-platform build frameworks, to support Android, IOS, Blackberry, and web browsers as platforms. They learned how to apply programming concepts as they develop games: drawing all the entities in the game world, updating the game world based on user input and simple physics, playing music and sound effects in their games.

Textbooks used:

Game Design, Prototyping, and Development by Jeremy Gibson Bond

Core HTML5 2D Game Programming by David Geary

Some other components used:

http://threejs.org/

http://jquery.com/