University of Pittsburgh at Bradford CIST
Student project gallery for CIST 1422 Game Design & Programming. Click here for more details.
Click here or on the image above to download and play
Scratch - scratch.mit.edu | GGJNEXT
Game | URL |
Super Easy Monkey Tower Defense 3 Remix | https://scratch.mit.edu/projects/237691214/ |
ScratchNite - Early Access v.0.11 Remix | https://scratch.mit.edu/projects/237686839/ |
Mega Kong | https://scratch.mit.edu/projects/237692304/ |
Ultra Donkey Kong | https://scratch.mit.edu/projects/237692547/ |
Crazy Pong! Hard Remix | https://scratch.mit.edu/projects/237693811/ |
3D Platformer Easy Remix | https://scratch.mit.edu/projects/237694102/ |
Super Easy High Score Space Invaders Remix | https://scratch.mit.edu/projects/237696499/ |
Mega Battle Underwater Remix | https://scratch.mit.edu/projects/237697840/ |
Random Land! - A Platformer remix | https://scratch.mit.edu/projects/237698283/ |
Track Maze | https://scratch.mit.edu/projects/237698937/ |
Robot Pong | https://scratch.mit.edu/projects/237598200/ |
Our 2018 Global Game Jam Submission!:
Click here to play! (Windows Desktop Version)
Our 2017 Global Game Jam submission!!!:
2d Side Scroller - /clm160/clm160/WebGL/
3D "inside the sphere" - /asd41/GravBall/GravBall/WebGL/
360 degree rotation cube control - /dre15/CubeMan/Cube Man/WebGL/
2D using light sources - /eet16/FlashBang Final/WebGL/
Mining / Idle / incremental gaming - /erg47/WebGL/
Infinity Runner - /jaa14/AdamsJesse_FinalProject/WebGL/
3D Maze - /jaw206/AMaze-ingRunner_JWFinal/WebGL/
3rd person zombie - /jrc108/Sentience_Conley/WebGL/
Project Stryke - lgd4 - example of collision detection / AI,red haired enemy follows you.
White = collision detection area
Red = attack area
Green = visual area
These games were made for a project in CIST 1450 Topics in CIST: Game Programming, at the University of Pittsburgh at Bradford taught by Jeremy Callinan
check out CIS&T's Facebook page here
In this course, students use the Unity Game Engine, HTML5, CSS and JavaScript to develop games using multi-platform build frameworks, to support Windows Desktop, Android, IOS, and web browsers as platforms. They learned how to apply programming concepts as they develop games: drawing all the entities in the game world, updating the game world based on user input and simple physics, playing music and sound effects in their games.
Textbooks used:
Game Design, Prototyping, and Development by Jeremy Gibson Bond
Core HTML5 2D Game Programming by David Geary
Some other components used:
Check out our Virtual Reality games, apps & experiences here